steven burns造句
例句與造句
- Actor Steven Burns is very much alive, just like Nickelodeon itself.
- In 2016 Trinca and Steven Burns left the company, forming their own production.
- However, Steven Burns from VideoGamer . com was critical of the game's world, finding it empty.
- On " Blue's Clues, " live-action host Steven Burns never talks down to his young audience.
- The Walkers'lawsuit, filed in Multnomah County Circuit Court, also names Mathew's pediatrician, Dr . Steven Burns.
- It's difficult to find steven burns in a sentence. 用steven burns造句挺難的
- Juba and VideoGamer . com's Steven Burns both felt that most of the story missions were extremely repetitive and were tediously tiring.
- Blue's owner, Steve ( Steven Burns ), asks viewers to play along as he gathers clues about what Blue would like for her birthday.
- "We have heard about other people with ideas, " says Steven Burns, " but we own the rights to the name _ lock, stock and barrel ."
- "I'm a micro-celebrity, about as small a celebrity as you can be, " said Steven Burns, 26, who has played Steve since the first show in September 1996.
- In contrast, the gameplay was criticized by some as monotonous and repetitive, with VideoGamer . com's Steven Burns explaining the game's lack of real sense of escalation in either abilities or enemies made combat very tiresome and grating.
- Steven Burns of VideoGamer . com praised the " excellent " level design and great atmosphere, but also criticized the game's technical issues, so much so that he said he would " struggle to recommend the game to anyone at all " because of the problems.
- In " Doug Pratt's DVD : Movies, Television, Music, Art, Adult, and More ! ", author Pratt observes that even though designed for toddlers, Steven Burns, as the only human in the cast, delivered a " remarkable and consistent performance " while speaking directly to the camera in addressing his young viewers, speaking slowly and clearly without being condescending or patronizing.
- Steven Burns from VideoGamer . com gave the game a 7 / 10, while praising the narrative as well as the brutal violence featured in the game, which he stated " has tread a fine, sophisticated line between titillation, power, and reflection, an integral part of both narrative and mechanics . ", he criticized the over-sized maps, as well as the game for being overly difficult, frustrating as enemy attack players where they can't be seen from the camera angle . and restrictive as the game enforced players to play a certain way very often.